Gamification

Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist.

Education and training are areas where there has been interest in gamification. Microsoft released the game Ribbon Hero 2 as an add-on to their Office productivity suite to help train people to use it effectively, this project was described by Microsoft as one of the most popular projects its Office Labs division ever released. The New York City Department of Education with funding from the MacArthur Foundation and the Bill and Melinda Gates Foundation has set up a school called Quest to Learn centred around game-based learning, with the intent to make education more engaging and relevant to modern kids. SAP has used games to educate their employees on sustainability. The US military and Unilever have also used gamification in their training.


           
           

The Khan Academy is an example of the use of gamification techniques in online education. In August 2009, Gbanga launched the educational location-based game Gbanga Zooh for Zurich Zoo that asked participants to actively save endangered animals and physically bring them back to a zoo. Players maintained virtual habitats across the Canton of Zurich to attract and collect endangered species of animals. There is some indication that gamification can be particularly motivational for students with dyslexia in educational situations.

Gamification is used in corporate training to motivate employees to apply what they learned in the training to their job, theoretically this should improve performance. According to a study conducted by Badgeville, 78% of workers are utilizing games-based motivation at work and nearly 91% say these systems improve their work experience by increasing engagement, awareness and productivity.

Unity 3d

“Unity is used to create half of the world’s games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.”

about Unity 3d, by unity3d.com

About Project

index The site is designed to support the game made in unity and familiarization with the concept of gameplay. The project is based on the InfoDef application. Designed to familiarize the user with the basics of cyber security. You can read the description of the program and download it on the download tab.

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